Monday, January 24, 2011

History of DotA


today i will like to share with you guys about the thing that is one of my passion throughout my student's life. it is about a game which was called DotA. I believe many of you guys have played this game. And below are the history of this game which i retrieved from several sites.


Defense of the Ancients (commonly known as DotA) is a custom scenario for the real-time strategy video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, playerslevel up their heroes and use gold to buy equipment during the mission.[2]
The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of its expansion,The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68.[3] This specific scenario has been maintained by several authors during development, with the current publicly anonymous developer known as "IceFrog" developing the game since 2005.
Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world".[4] Valve Software is currently developing a sequel, Dota 2.

Warcraft III is the third title in the Warcraft series of real-time strategy games developed by Blizzard Entertainment. As with Warcraft II, Blizzard included a free "world editor" in the game that allows players to create custom scenarios or "maps" for the game, which can be played online with other players through Battle.net.[13] These custom scenarios can be simple terrain changes, which play like normal Warcraft games, or they can be entirely new game scenarios with custom objectives, units, items, and events, like Defense of the Ancients.[13]

The first version of Defense of the Ancients was released in 2003 by a mapmaker under the alias of Eul[14] who based the map on a previous StarCraft scenario known as "Aeon of Strife".[12] After the release of Warcraft's expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario.[15] Other mapmakers produced spinoffs that added new heroes, items, and features.[14]
Among the DotA variants created in the wake of Eul's map, there was DotA Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version would become today's dominant version of the map, simply known as Defense of the Ancients.[16] Feak said when he began developing DotA Allstars, he had no idea how popular the game would eventually become; the emerging success of the gametype inspired him to design a new title around what he considered an emerging game genre.[17] Feak added a recipe system for items so that player's equipment would scale as they grew more powerful, as well as a powerful boss character called Roshan (named after his bowling ball) who required an entire team to defeat.[14]

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